![]() Combat is turn-based like XCOM or Wasteland 3, but you control characters in real time as you travel.īecause of this, don’t anticipate the game to go on forever. Instead, the action is broken up into several distinct areas that you can explore at your own pace. There is no open map in Mutant Year Zero. The character creator in Biomutant is exceptionally robust, so you can be sure your protagonist is one of a kind. There is, however, a lot to love for open-world game fans. Reviews were mixed, with many criticizing the UI and jank while praising the game’s creative ideas and setting. It took a long time for this open-world action game to come to fruition after multiple delays. Cheers, Bend Studio, for what seems to be a great PC port of a great game, and cheers, Sony, for supporting PC.Fans are eager to see what Ukrainian developer 4A Games has in store for us in the second installment of the atmospheric survival game. Bringing these games to PC will give Sony a ton of cash to reinvest in its already industry-leading studios, leading to benefits for PlayStation and PC gamers alike.Īnd hey, maybe Days Gone's success on Steam will help it eventually get a sequel too. I can totally see games like God of War and The Last of Us eventually hitting Steam, given that their sell-through on console has likely hit their peak. Seeing some of these games revitalized through the lens of a high-end PC produces some seriously stunning results, and bodes well for more titles hitting Steam in the future. While it wasn't published by Sony, we got Death Stranding on Steam a while ago, and more recently, Horizon Zero Dawn. Source: Windows Central (Image credit: Source: Windows Central)Īs someone who plays games primarily on Xbox and PC, especially from the Microsoft ecosystem, it's also just fun getting to explore the other side of the fence a bit. Seeing more PlayStation hit PC is awesome But so far, I am loving the experience on offer, and fully understand why Days Gone is dominating Steam charts. Like I say, I'm still at a relatively early point in the game, and do plan to put out a full review in the future. Days Gone flips that on its head, especially if you play on the harder difficulty modes. I loathe the game design trend that dictates the player must feel like an invincible superhero all of the time. Sometimes I wish games would do a bit more to make you feel grounded in the experience you're having. ![]() I can see why some people might find the extra step of refueling your bike as potentially tedious, but for me, it adds a bit of additional immersion I often feel is lacking from these types of games. You can't magically spawn your motorcycle, for example.Īs a biker, Deacon's motorbike is as core to the gameplay experience as it is your weaponry, and maintaining it forms part of the game's progression mechanics. So much of Days Gone's gameplay mechanics already feel designed to maximize immersion and realism, as far as you can without hitting tedium. I've been playing the game on Normal difficulty so far, but I'm mulling starting over on the games' survival mode difficulty for a closer prepper apocalypse feel. Stealth ironically feels a tad more crucial in Days Gone than any of the modern Assassin's Creed games, that's for sure.ĭays Gone (Image credit: Windows Central) Weather effects, smog, forest mist, and rain also affect visibility, and thus, your proficiency in stealth. Day and night cycles are an important part of survival in the game, since the zombie "Freakers" shun the light. My PC isn't the most powerful out there, but the visuals are breathtaking. It might seem like a little thing, but it's in those little things that separate an average game from an amazing game, for me.ĭays Gone is also just utterly stunning. ![]() Rather than seeing the same canned execution animations over and over, Deacon has a variety of contextual animations based on your position, movement, and currently equipped weapon. The character animations and combat movements are top-shelf quality too, as you might expect from a studio inside Sony's stable. I like feeling a bit more vulnerable in combat, I like having to think about when to take shots and spend a bit more time lining things up. I've seen people criticize the shooting, oft-comparing it to Red Dead Redemption 2. In any case, some of the other criticisms I've seen about Days Gone haven't exactly held water for me.
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